Comments

Log in with itch.io to leave a comment.

So, i have a question, sir, this plugin is already working in MV?

I still haven't tested it yet, but in theory it should.

You might have to edit the script a little bit and change "Graphcis.width" and "Graphics.height" calls to "Graphics.boxWidth" and "Graphics.boxHeight", but other than that, it should be fully compatible

Thank you very much for your answer. But, one more question, please. It will work on image? For example, if i use the show picture option, this VHS filter will work on the picture or only in the characters and tilesets?

Yep, it'll work with Show Picture
It affects the entire render

Hello, friend. I'm using your plugin, but actually i think that i didn't understand all of the plugin commands, i think i'm doing something wrong, haha. Could you send me the plugin commands or examples of plugin commands, then i can see exactly how it works, thanks for your help!

Heya-- Sure

Firstly, I want to say thank you for buying!

So, you have various commands to choose from. VHS Filter enables or disables it

VHS Amp is basically how "intense" the filter is
VHS Lines is how strong the lines are
VHS Speed is how fast it acts
VHS Static is how much noise there is

◆Plugin Command:tup_dsVHSFilter, VHS Filter

:              :Filter = true

◆Plugin Command:tup_dsVHSFilter, VHS Amp

:              :Amp Divider = 8.00

◆Plugin Command:tup_dsVHSFilter, VHS Lines

:              :Line Divider = 48.00

◆Plugin Command:tup_dsVHSFilter, VHS Speed

:              :Speed Divider = 0.50

◆Plugin Command:tup_dsVHSFilter, VHS Static

:              :Static Value = 1.00

Using the following values you can produce a pure-static screen!

does this still work as a method of adapting it to MV?

It does, but you have to remove the "PluginManager" function calls since MV's a different setup, but if you delete that it should work right away

Deleted 319 days ago

I'm not sure if I'm maybe doing something wrong with the plugin itself as it still isn't working, I deleted the PluginManager function calls, added the plugin to my project, turned it on, and still nothing was happening, any ideas?

No worries, I gotcha~

So, to activate it, use the event "script" tag, and put

$gameVariables.vhsFilter = true;

To configure it:

$gameVariables.vhsAmp = value

$gameVariables.vhsLines = value

$gameVariables.vhsSpeed = value

$gameVariables.vhsStatic = value
vhsAmp is the amplitude
vhsLines is the amount of lines, iirc
vhsSpeed is how fast it goes
vhsStatic is how much noise there is

(1 edit)

Does this jank also work in MV by any chance?

It might, I'll be making a patch soon for it

Let me know if it ever works in MV... cheers.

Oh, right I forgot all about making a patch lmfao.

My bad!