This is a really fun little plugin to use however, I am hoping to commission you or ask for a way for a version of this that makes the effect less blurry with less distortion as well.
Really I would like to experiment with just the wave effects. I have tried to edit the parameters but just broke things or didn't get the result I wanted. I would gladly pay for an edit.
I can provide a video but I think you will probably know what I mean by the wave effect, it is displayed in part in the above screenshot for your plugin marked "Distortion".
Hey, I have a question about this plugin. I'm trying to implement it in my game, but it's not really displaying the filter. Is there a core plugin I need to get first in order for it to work? Thanks in advance.
I still haven't tested it yet, but in theory it should.
You might have to edit the script a little bit and change "Graphcis.width" and "Graphics.height" calls to "Graphics.boxWidth" and "Graphics.boxHeight", but other than that, it should be fully compatible
Thank you very much for your answer. But, one more question, please. It will work on image? For example, if i use the show picture option, this VHS filter will work on the picture or only in the characters and tilesets?
Hello, friend. I'm using your plugin, but actually i think that i didn't understand all of the plugin commands, i think i'm doing something wrong, haha. Could you send me the plugin commands or examples of plugin commands, then i can see exactly how it works, thanks for your help!
So, you have various commands to choose from. VHS Filter enables or disables it
VHS Amp is basically how "intense" the filter is VHS Lines is how strong the lines are VHS Speed is how fast it acts VHS Static is how much noise there is
◆Plugin Command:tup_dsVHSFilter, VHS Filter
: :Filter = true
◆Plugin Command:tup_dsVHSFilter, VHS Amp
: :Amp Divider = 8.00
◆Plugin Command:tup_dsVHSFilter, VHS Lines
: :Line Divider = 48.00
◆Plugin Command:tup_dsVHSFilter, VHS Speed
: :Speed Divider = 0.50
◆Plugin Command:tup_dsVHSFilter, VHS Static
: :Static Value = 1.00
Using the following values you can produce a pure-static screen!
I'm not sure if I'm maybe doing something wrong with the plugin itself as it still isn't working, I deleted the PluginManager function calls, added the plugin to my project, turned it on, and still nothing was happening, any ideas?
So, to activate it, use the event "script" tag, and put
$gameVariables.vhsFilter = true;
To configure it:
$gameVariables.vhsAmp = value
$gameVariables.vhsLines = value
$gameVariables.vhsSpeed = value
$gameVariables.vhsStatic = value vhsAmp is the amplitude vhsLines is the amount of lines, iirc vhsSpeed is how fast it goes vhsStatic is how much noise there is
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@TheUnproPro
This is a really fun little plugin to use however, I am hoping to commission you or ask for a way for a version of this that makes the effect less blurry with less distortion as well.
Really I would like to experiment with just the wave effects. I have tried to edit the parameters but just broke things or didn't get the result I wanted. I would gladly pay for an edit.
I can provide a video but I think you will probably know what I mean by the wave effect, it is displayed in part in the above screenshot for your plugin marked "Distortion".
Thank you, you rock!
Do you know how to get it to work? It's not working for me for some reason.
are you using the plugin command?
Hey, I have a question about this plugin. I'm trying to implement it in my game, but it's not really displaying the filter. Is there a core plugin I need to get first in order for it to work? Thanks in advance.
Make sure you extracted the plugin as instructed ~ And use the plugin command
If it doesnt work after doing both, let me know
So, i have a question, sir, this plugin is already working in MV?
I still haven't tested it yet, but in theory it should.
You might have to edit the script a little bit and change "Graphcis.width" and "Graphics.height" calls to "Graphics.boxWidth" and "Graphics.boxHeight", but other than that, it should be fully compatible
Thank you very much for your answer. But, one more question, please. It will work on image? For example, if i use the show picture option, this VHS filter will work on the picture or only in the characters and tilesets?
Yep, it'll work with Show Picture
It affects the entire render
Hello, friend. I'm using your plugin, but actually i think that i didn't understand all of the plugin commands, i think i'm doing something wrong, haha. Could you send me the plugin commands or examples of plugin commands, then i can see exactly how it works, thanks for your help!
Heya-- Sure
Firstly, I want to say thank you for buying!
So, you have various commands to choose from. VHS Filter enables or disables it
VHS Amp is basically how "intense" the filter is
VHS Lines is how strong the lines are
VHS Speed is how fast it acts
VHS Static is how much noise there is
◆Plugin Command:tup_dsVHSFilter, VHS Filter
: :Filter = true
◆Plugin Command:tup_dsVHSFilter, VHS Amp
: :Amp Divider = 8.00
◆Plugin Command:tup_dsVHSFilter, VHS Lines
: :Line Divider = 48.00
◆Plugin Command:tup_dsVHSFilter, VHS Speed
: :Speed Divider = 0.50
◆Plugin Command:tup_dsVHSFilter, VHS Static
: :Static Value = 1.00
Using the following values you can produce a pure-static screen!
does this still work as a method of adapting it to MV?
It does, but you have to remove the "PluginManager" function calls since MV's a different setup, but if you delete that it should work right away
I'm not sure if I'm maybe doing something wrong with the plugin itself as it still isn't working, I deleted the PluginManager function calls, added the plugin to my project, turned it on, and still nothing was happening, any ideas?
No worries, I gotcha~
So, to activate it, use the event "script" tag, and put
$gameVariables.vhsFilter = true;
To configure it:
$gameVariables.vhsAmp = value
$gameVariables.vhsLines = value
$gameVariables.vhsSpeed = value
$gameVariables.vhsStatic = value
vhsAmp is the amplitude
vhsLines is the amount of lines, iirc
vhsSpeed is how fast it goes
vhsStatic is how much noise there is
Does this jank also work in MV by any chance?
It might, I'll be making a patch soon for it
Let me know if it ever works in MV... cheers.
Oh, right I forgot all about making a patch lmfao.
My bad!