High Quality SFX Pack #1
A downloadable asset pack
HD SFX Pack
After months of slowly tweaking this, I've finally finished the first audio pack. This pack can be used for any project of any kind, no need to worry about licensing at all. Use it for movies, games, or whatever else you can think about using it for.
The quality
Most of the files should be sampled at around 88200Hz. All of which were carefully and time-consumingly made with the best of my ability at this time, and all of the files are uncompressed. I've learned a lot since, and more packs will absolutely be coming out in the future!
The reason
There aren't enough resources for various types of effects, such as magic spells. Heres a quick 15 minute throw together I did using only the SFX from this pack. It has music over it but you can get a general grasp of the sounds.
I had to bootleg the walking/running, I was using the debris_hit sounds lol and uh... it didn't work too well, but it still turned out pretty cool.
File Tree
├── BGS │ ├── Apocolypse │ │ ├── distant_fighting1.wav > 14M │ │ ├── nuke_sirens1.wav > 9.8M │ │ └── urgent_warning1.wav > 566K │ ├── Atmosphere > 4.0K │ │ └── seashore.wav > 12M │ ├── Elements │ │ ├── fire_crackling.wav > 5.2M │ │ └── rain.wav > 3.4M │ └── Modern │ ├── alarm1.wav > 778K │ ├── motor_running1.wav > 1.4M │ └── static1.wav > 11M ├── Cityscape │ ├── jet_flying_over_high1.wav > 17M │ └── jet_flying_over_high2.wav > 4.9M ├── Combat > 4.0K │ ├── Destruction │ │ └── blast_through_wall1.wav > 3.1M │ ├── Energy │ │ ├── barrier_hit1.wav > 500K │ │ ├── barrier_hit2.wav > 977K │ │ └── powerful_barrier1.wav > 1.3M │ ├── General │ │ ├── explosion1.wav > 3.9M │ │ └── explosion2.wav > 4.4M │ ├── Magic > 4.0K │ │ ├── fire_1.wav > 1.1M │ │ ├── fire_2.wav > 1.6M │ │ ├── fire_3.wav > 3.9M │ │ ├── thunder_1.wav > 1.5M │ │ ├── thunder_2.wav > 2.1M │ │ ├── thunder_3.wav > 2.9M │ │ ├── water_1.wav > 1.5M │ │ ├── water_2.wav > 2.3M │ │ └── water_3.wav > 2.1M │ └── Weapons > 4.0K │ ├── energy_beam_megablast.wav > 3.5M │ ├── gunfire_noreverb1.wav > 525K │ ├── gunfire_noreverb2.wav > 794K │ ├── gunfire_noreverb3.wav > 722K │ ├── gunfire_noreverb4.wav > 1.2M │ ├── gunfire_reverb1.wav > 3.0M │ ├── gunfire_reverb2.wav > 3.3M │ ├── gunfire_reverb3.wav > 1.4M │ ├── gunfire_reverb4.wav > 1.2M │ ├── large_laser_blast1.wav > 2.9M │ └── large_laser_blast2.wav > 1.8M ├── General > 4.0K │ ├── bass_drop1.wav > 1.0M │ ├── bass_drop2.wav > 1.6M │ ├── etc_teleport1.wav > 889K │ ├── etc_teleport2.wav > 1.2M │ └── super_speed1.wav > 640K ├── Machine │ ├── Doors │ │ ├── hatch_close1.wav > 917K │ │ ├── hatch_close2.wav > 925K │ │ ├── hatch_open1.wav > 971K │ │ └── hatch_open2.wav > 705K │ ├── Malfunction │ │ ├── critical_state_surge1.wav > 4.2M │ │ └── critical_state_surge2.wav > 6.9M │ └── Mechs > 4.0K │ ├── distant_mech.wav > 3.2M │ ├── large_mech_landing_on_ground.wav > 1.1M │ ├── mech_goes_in_for_attack.wav > 1.6M │ ├── mech_landing_on_ground.wav > 363K │ ├── mech_notices_something.wav > 968K │ ├── mech_shutting_down.wav > 4.4M │ ├── mech_starting_up.wav > 2.5M │ ├── mech_up_close.wav > 2.0M │ ├── mech_walk1.wav > 1.2M │ ├── mech_walk2.wav > 768K │ └── slightly_less_distant_mech.wav > 3.0M ├── Misc │ ├── white_noise_1.wav > 652K │ ├── white_noise_2.wav > 1.1M │ ├── white_noise_3.wav > 247K │ └── white_noise_4.wav > 1.1M ├── System │ └── Menu │ ├── General > 4.0K │ │ ├── Buzzer1.wav > 468K │ │ ├── Confirm1.wav > 337K │ │ ├── confirm2.wav > 145K │ │ ├── Cursor1.wav > 326K │ │ ├── cursor2.wav > 711K │ │ ├── Game_Load1.wav > 855K │ │ ├── Game_Save1.wav > 796K │ │ ├── item_obtained1.wav > 1.9M │ │ └── item_obtained2.wav > 1.7M │ └── Piano │ ├── p_confirm1.wav > 1.1M │ ├── p_cursor1.wav > 1.1M │ └── p_item1.wav > 1.6M └── World └── Debris ├── debris_hit1.wav > 179K ├── debris_hit2.wav > 267K └── debris_hit3.wav > 359K
Status | Released |
Category | Assets |
Author | TheUnproPro |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $12.99 USD. You will get access to the following files:
Comments
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Could you provide preview of the sfx?