A downloadable asset pack

Buy Now$12.00 USD or more

 |> Change the game

With this new plugin, you can add life to your games like never before! With this powerful new tool, you can create a world inside your game that'll knock the socks off the players! Give them the experience of their lives! This tool redefines mapping in a unique and fun way.

 |> Custom Graphics

You can add an unlimited number of custom graphics, allowing you to limit yourself only to what you have. Create thousands of different plant styles and import them! Create a ton of new styles of trees!

 |> Controllable Wind

You can control the intensity of the wind with the plugin command! Make it blow hard or soft! Perfect for when its storming, or when it's just... Calm and sunny!


 |> Instructions

Extract the ZIP file somewhere, then copy the "js" folder and the "img" folder into your projects folder. Next, go to your plugin manager and enable the plugin! Additional instructions are in the help section of the plugin, including how to add custom graphics!

 |> Bugs

None known yet (Please report any)

 |> Incompatibilities

VisuStella Event Core (Only the editor is affected by this, you can re-enable it after editing your map and it'll be just fine)

 |> Updates

**VERSION 1.01**

  1. Added a grid lock method. Use "CTRL" to snap to the grid.
  2. Added collision drawing to make areas collidable  (does not use Regions)
  3. Fixed a culling bug


**VERSION 1.01B**

Fixed a bug where maps previously edited wouldn't accept the new collision data.


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorTheUnproPro
TagsRPG Maker

Purchase

Buy Now$12.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

plugin.zip 65 kB
plugin_1.01.zip 66 kB
plugin_1.01B.zip 66 kB

Development log

Comments

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Hello again TheUnproPro, I have another question... can I integrate it somehow with event-trees? I mean, I have trees that can be chopped down, so they are events. Can we somehow bind the "windy leaves" to the events? ^^'

That would be cool, but I'm not sure I have that kind of functionality built into this version lol; Sorry~ but I may return to this project

Okay, thank you if you consider this.

Hello dont create  only Plugins, make  small  Demo always! :)

(1 edit)

it's way too laggy for my use. When i enable editor i am only getting like .2 to 1 fps in RMMZ and there is nothing on my map...  :(
32 gb ram, rtx 3070,  i5-8600K, win11

(1 edit)

Wut?That's super weird, press F2 when playtesting and see if WebGL is enabled

Edit:
Yeah no, that absolutely shouldn't be happening, something jank's going down and I intend to find out what xD

I tried using the plugin again, this time with a smaller map size and I'm still having the same issue. I tried setting different browsers as default, modified nvidia settings to performance, closing stuff in background... I'm at a loss. F2 only seems to show fps and ms in corner behind the plugin UI. I'm not sure how to modify MZ performance settings quite yet.

(1 edit)

That means theres probably some other kind of interference~ try disabling every other plugin while using the editor
EDIT:
Also, I notice you said different browsers, the editor part will only work on the RPG Maker playtest run, since it makes use of Node.js functionality

I have no other plugins installed. Yours is the first and only one that I've tried or purchased.  
Oh and the only reason i mentioned the browsers was because i googled the webgl thing with rpg maker and ppl were saying it uses chromium and could be turned off in the about:flags settings or turning off/on hw acceleration.
That doesn't seem to be the problem, tho.  I left it open for a little while and came back and it seems to be slightly faster. I figured i'd record a video to show you, it should be faster than this, right?  the video cut off just before the leaves showed up, there is a considerable delay with tile placement

Now I'm even more confused. There's zero reason it should be lagging. Lets try to Force-Update your nwjs ~ 

https://nwjs.io/

Or direct link (will likely be outdated soon though) https://dl.nwjs.io/v0.82.0/nwjs-sdk-v0.82.0-win-x64.zip

Download the SDK version, then go to Steam/steamapps/common/RPG Maker MZ/ and there should be a folder called "nwjs-win" Drag/drop the new files from the zip to this and then try (remember to make a backup just in case)

My guess is it has to do with the CSS styling I decided to go with, but even then, there's absolutely -no- reason it should be this laggy

So can the wind effects be applied to weather? Like if its raining or snowing will the rain and snow blow harder as the wind does?

At the moment no; but I may write a plugin for that

Hello. I wanted to ask is there an option to change the "wind" during the game, by a variable or sth? I'm also interested in bringing it to work with the weather. 

I think theres a plugin command I've included to change the wind, maybe link that with a common event ^.^

Amazing! Thank you.

Can you make this into specific maps it would be great :).  Thanks for the great plugin!

What do you mean? ^^
And you're welcome! Thanks for using it =D

Aw man, thought it was free.

(+1)

Nah, a lot of hard work goes into most plugins and with me being jobless atm, this kind of thing is... well, basically my only income lol

ok.

Looks good can't wait to pick this up and try it out

(+1)

Sweet! Thanks for showing your interests, there'll be quite a few updates along the road too, so be sure to check back every once in a while!~ :)

(+2)

UPDATES COMING SOON:
Adding a grid system so you can place trees in a specified spot

Attempting to make trees have a collision flag

Deleted 1 year ago
(+1)

I can make these things happen~ Thanks so much for the feedback and for enjoying this :)

Sorry I had removed this post and put it on Twitter since we were exchanging there, but I would love trunk sway, this way you can just import the image of the tree from the tileset

(+1)

I can do that~ I'll keep that in mind when i work on it more tomorrow ^.^